Quarter
Course Type
Enrollment Code
59410
Location
Psychology 1924
Units
4
Day and Time
T/R 9:30-10:45am
Course Description

This course will teach you everything about offline rendering, so you will be able to write a fully functional industry-level renderer (such as Disney's Hyperion and Pixar's RenderMan) that produces stunning graphics. Topics in this course will cover the physics of light, the rendering equation, Monte Carlo integration, path tracing, physically-based reflectance models, participating media, other advanced light transport methods, production rendering approaches, and so on. This course is the step stone if you want to find a job in the animation companies and/or if you want to apply for graduate school focusing on Computer Graphics research.