Quarter
Instructor/s
Course Type
Location
Chem 1171
Units
4
Day and Time
T/R 12:30-1:45pm
Course Description
This is a project-based course providing an introduction to game engines (specifically Godot’s Scenes, Nodes, Scripting, Signals, and Art Assets, and Animations) and foundational game design principles. Students will design and develop various 2D game genres and apply game design principles in their projects.
Prerequisites: Object-oriented programming knowledge covered in CMPSC 32 or CMPSC 9. Python knowledge is highly recommended.
Once the quarter starts, instructor approval is required to maintain enrollment in the course, including if students do not have the listed pre-requisite courses completed.