Yun Teng

By Rich Kildare

Graduate student Yun Teng has been awarded the 2015 Google Fellowship in Computer Graphics. Yun Teng’s research works to simulate virtual human interactions more efficiently, especially with difficult interactions, such as body contact and water interaction.

Yun states, “My research focuses on highly efficient methods for interactively simulating virtual humans. I am particularly interested in subspace approaches, which have the potential to achieve massive speed-up through dimension reduction. A long-standing difficulty in subspace simulation is handling non-linear phenomena such as body contact and interaction with water. Our recent work has shown that the difficult non-linearities in self-contact phenomena can be efficiently captured within a subspace framework. We are extending this work to handle arbitrary collisions and coupling effects with fluids.”

Yun plans to finish her Ph.D. before deciding on a career in academia or in industry.

For more information about Yun Teng and her work, please see her CS webpage here.

For more information about the Google Fellowship, please see Google’s Research Blog here.