CMPSC 190B IoT Systems

The Internet of Things (IoT) embeds ordinary physical objects in our environment with digital intelligence -- via sensing, control, communications, and compute capabilities. As such, IoT advances are likely key drivers of the next computing revolution.  This course will teach IoT systems end-to-end, including the fundamentals of IoT devices, software architectures, communication protocols, security approaches, as well as the distributed, multi-tier (e.g. sensors, edge, and cloud) programming and deployment considerations needed to support emerging IoT applications. 

CMPSC 291A Future User Interfaces

In this course, we will examine upcoming user interface technologies that will impact how we interact with our devices and digital content in the future. These include: immersive technologies (augmented and virtual reality), physiological interfaces (e.g., brain and body interfaces), wearable computing (e.g., devices both for reading and writing data to the user's body), multisensory and multimodal interactions in mixed, augmented and virtual realities (e.g., spatial audio, body movement), haptics (e.g., force feedback, sensing weight, feeling textures), and others.

CMPSC 291A Scalable Internet Services

This course explores advanced topics in highly scalable Internet services and their underlying systems’ architecture. Software today is primarily delivered as a service: accessible globally via web browsers and mobile applications, and backed by millions of servers. Modern web frameworks (e.g., Ruby on Rails, Django, and Express), and continuous improvements to cloud providers (e.g., Amazon Web Services, Google Cloud Platform, and Microsoft Azure) make it increasingly easier to build and deploy these systems.

CMPSC 293S Information Retrieval and Web Search

This course covers advanced topics on information retrieval, web search, and related scalable information systems. The topics include search engines, indexing, retrieval and ranking, and support for large-scale online search services/data processing. Recent papers in top conferences will be reviewed, and issues in relevance, efficiency, scalability, and possibly privacy will be studied.

CMPSC 291K Machine Learning

Machine Learning is about developing systems that automatically improve their performance through experience. It has found massive applications in real products. Examples include systems that recommend online videos, automatic translating languages, and autonomous driving vehicles. This course covers the theory, models, and practical algorithms for machine learning from a variety of perspectives.

CMPSC 190I Introduction to Offline Rendering

This course will teach you everything about offline rendering, so you will be able to write a fully functional industry-level renderer (such as Disney's Hyperion and Pixar's RenderMan) that produces stunning graphics. Topics in this course will cover the physics of light, the rendering equation, Monte Carlo integration, path tracing, physically-based reflectance models, participating media, other advanced light transport methods, production rendering approaches, and so on.

CMPSC 292F Machine Learning on Graphs

Machine learning on graphs (static/dynamic, attributed, undirected/directed, single/ensemble) has emerged as an important research topic that finds applications in many domains including social networks, infrastructure design and maintenance, drug discovery, brain networks, and material design. This course will discuss recent advances in machine learning on graphs including neural network architectures and methods to encode graphs into low-dimensional spaces to facilitate machine learning.

CMPSC 190D Introduction to Allolib

This course provides an introduction to digital audio through the lens of the software used by the Allosphere Research Group at UC Santa Barbara. (See: https://github.com/AlloSphere-Research-Group ). We will learn the basics of music synthesis (e.g. Additive Synthesis, Subtractive Synthesis, FM Synthesis, etc.) by exploring these concepts using the software library used to power the Allosphere at UCSB. If time permits, we may also explore some of the graphics capabilities of the software, but the focus will be on sound.